v1.1.0 - Holy Optimization!
DexSweeper » Devlog
Changes
- Massive optimizations across the board.
- You'll still see some delay when using animated tiles when generating the board on intermediate and expert, but should be much improved. I'll continue to improve this overtime but I wanted to make sure to get out my first optimization patch to you all as soon as possible.
Bug Fixes
- Spamming input when resetting the board would result in visual bugs and instant victory
- Sometimes the previous board wouldn't clear when starting a new one
- Exiting a board with the "main menu" option and then going into the "visuals" config would show the previous board overlayed
- Exiting a board with the "main menu" option would still show the button instead of "visuals"
- Potential crash involving revealing a tile during timer operations
MY PLAYDATE ARRIVED... which means I could see the performance issues with the debug tools on device on Intermediate and especially Expert difficulties.

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DexSweeper
Crank Powered Dexterity Minesweeper!
Status | Released |
Author | Fishagon LLC |
Genre | Puzzle |
Tags | 1-bit, Arcade, chiptune, dexterity, Minesweeper, Pixel Art, Playdate, Retro |
Languages | English |
Accessibility | Color-blind friendly, High-contrast |
More posts
- v1.0.2 - Grid Downscale Bugfix30 days ago
- v1.0.1 - Day 1 Hotfix32 days ago
- v1.0.0 - Release!32 days ago
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